Don't Allow Player Drop until 7 Calendar Days Have Passed

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paul8210

  • Posts: 402
  • Joined: Mon Nov 11, 2013 11:21 am

Don't Allow Player Drop until 7 Calendar Days Have Passed

PostThu Dec 17, 2020 5:19 pm

Mystery League only.

It would work like this example. You add a player on November 18. You can't drop him until November 25.

There are too many players getting dropped quickly and, thus, there's often little historical data of value to review and pick apart when deciding if the player might be a good pick up. Kinda dilutes the fun for me when too many players are being dropped quickly by impatient managers.
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PJ Axelsson

  • Posts: 419
  • Joined: Sun Aug 26, 2012 12:13 am

Re: Don't Allow Player Drop until 7 Calendar Days Have Passe

PostTue Jan 12, 2021 12:05 am

I see your point, but I also love seeing premature drops in mystery card leagues. I've taken advantage of this so many times, and always called the bluff that managers may think that the owner who dropped the player "knew something" when they really don't.

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