various shades & shapes of code "1" injury

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Musial6

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various shades & shapes of code "1" injury

PostWed Sep 05, 2012 11:46 am

What do those mean? Is there a legend somewhere?

I remember Bernie describing them at one time away back, but haven't seen anything since?
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tomwistar

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Re: various shades & shapes of code "1" injury

PostWed Sep 05, 2012 11:54 am

Boldface 1 means in-game only. Italic 1 means three games. 0 means bullet proof. Regular 1 means 15 games.

They should add an explanation somewhere; I couldn't find one either.
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Musial6

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Re: various shades & shapes of code "1" injury

PostWed Sep 05, 2012 11:58 am

tomwistar wrote:Boldface 1 means in-game only. Italic 1 means three games. 0 means bullet proof. Regular 1 means 15 games.




Thanks Tom.

But why would there be a 15 game injury with a 1? Why wouldn't they just classify the prone-ness to injury as a 2?


Is there anywhere that explains the "skinny" on all this injury stuff?
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tomwistar

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Re: various shades & shapes of code "1" injury

PostWed Sep 05, 2012 12:06 pm

Because a 2 means the injury comes up on an 11 roll, rather than 12. The player is more likely to be injured with a 2. Like the plain 1, the max is 15 games.

You'll notice that some players have even worse injuries -- Tommie Davis, Danny Cater, Joe Adcock, Willard Hershberger come to mind. Hershberger's injury is a 6. The guy is likely to be injured half the season.
Last edited by tomwistar on Wed Sep 05, 2012 12:26 pm, edited 1 time in total.
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Palanion

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Re: various shades & shapes of code "1" injury

PostWed Sep 05, 2012 12:13 pm

The number equals the total chances on a player's card.
Each card has 108 dice roll possibilities. So, any card with a 1 inj rating has 1 chance out of the 108 possiblities of an injury occurring. The possible placements of the injury on a card with a 1 inj rating are: 1-2, 2-2, 3-2, 1-12, 2-12, 3-12.

Players with fewer than 600 PA from that carded season are eligible for up to 15 games missed due to one injury.
600 to 679 PA = 3-game inj risk
680 PA = in-game inj only

Some players have a 0 rating, which means that they cannot be removed from a game due to an injury.

For example, Carl Yastrzemski's 1967 card has HBP + injury at 2-12 (on each side). The 2-12 has only one chance of rolling per 108 chances on a player's card (standard probability). Because Yaz had 670 PA, he is only a 3-game risk.
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Musial6

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Re: various shades & shapes of code "1" injury

PostWed Sep 05, 2012 12:13 pm

tomwistar wrote:Because a 2 means the injury comes up on an 11 roll, rather than 12. The player is more likely to be injured with a 2. Like the plain 1 roll, the max is 15 games.

You'll notice that some players have even worse injuries -- Tommie Davis, Danny Cater, Joe Adcock, Willard Hershberger come to mind. Hershberger's injury is on a six roll. The guy is likely to be injured half the season.




Correct me if I'm wrong, but theoretically doesn't an 11 come up just as frequently or infrequently as a 12?

So why the distinction?
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Palanion

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Re: various shades & shapes of code "1" injury

PostWed Sep 05, 2012 12:14 pm

No.
On two dice, an 11 has two possibilities: 5-6 and 6-5. A twelve has only one possibility: 6-6.

To the other end, a 7 on two dice can occur six different ways: 1-6, 2-5, 3-4, 4-3, 5-2, 6-1.
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