Base Stealing/Pickoffs question

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Sknsfan

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Base Stealing/Pickoffs question

PostTue Jun 14, 2022 11:12 am

TOP OF INNING 3
0 D.Gordon 3-11 Ground Out (1B) b-0 F9
1 S.Adams 1-4 Single (CF) b-1 F9
1 1 H.Wagner 6-5 Single (LF) 1-3 b-2 F9
1 23 T.Cobb sqz Single (C) 3-H 2-3 b-1 F9
Pickoff 1-o F9
Stolen Base 3-H F9
2 G.Sisler 2-8 Single (RF) b-1 F9
Stolen Base 1-2 F9
2 2 H.Trosky 6-6 Strike Out b-0 F9

Here is an inning from a game a bit back. I noticed I had missed Wagner stealing home at some point and went digging to find it.

My question here is about Cobb being picked off.

It's the 10.68mm card in the ATG9 set. his steals reads as follows:

*3-6/- (19-15)

From the rules definition online:
Detailed steal rating (following the A-E rating) -- The first number is the dice-roll (2-12) probability that the runner will get a good lead; the second number is the roll he would be picked off. Numbers not listed are the numbers he doesn't get a good lead. A wide range of getting a good lead usually means the player attempts many steals. A wide range of the second number means he gets picked too often.

Detailed steal safe chances (in parentheses at the end of the steal rating) -- If the runner gets a good lead (see number description to the left), the first number is the possibility he will be safe stealing, between 1-20. The second number is the possibility if he doesn't get a good lead. Nineteen is the highest number possible. A high first number indicates an accurate basestealer - if he gets a good lead, he usually makes it. A high second number means he is a true speed demon, able to steal even if he doesn't get a good lead.

I know there is some unfinished info in the above (Like the pitcher hold and catcher throw rating are used to adjust the steal safe chances) but the above reads to me like Cobb would never get picked off.

Anyone know what sort of Super-Advanced rules may effect things like this?
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MaxPower

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Re: Base Stealing/Pickoffs question

PostTue Jun 14, 2022 1:48 pm

Super-advanced has a whole separate pickoff system involving the 20-sided die. https://stratomatic365.fandom.com/wiki/ ... ules#(24.0)_Pickoffs_and_balks_(optional)
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Sknsfan

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Re: Base Stealing/Pickoffs question

PostTue Jun 14, 2022 4:03 pm

Thanks!

And so no one has to go hunting:

(24.1) When rolling for a lead, also roll the 20-sided die along with the two colored dice.

A. If the 20-sided die roll is 3-20, discard the 20-sided die and continue normally with the Supplementary Stealing System. (If a steal is attempted, you will need to roll the 20-sided die again.)

B. If the 20-sided roll is 1, the runner attempting the lead may be picked off. Refer to the runner's second steal success rating (in parentheses) and roll the 20-sided again. If the number rolled is less than or equal to the runner's rating, the runner dives back safely, but has failed to achieve his good lead.

If the number rolled is higher than the runner's rating, the runner has been picked off (statistically, this does not count as a time caught stealing).

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