Garcia's Blog 4/21/16- Lineup and Injuries

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JohnG

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Garcia's Blog 4/21/16- Lineup and Injuries

PostThu Apr 21, 2016 6:36 pm

Hey guys,

Lately we've received a few questions about how lineups are handled when there is an injury so I thought today would be a good time to go over this.

First, how the replacement is determined. When a player is injured, the game will first use the lineup depth chart to find the sub. You may assign up to two backups for each fielding position in each of your default lineups. If the first backup happens to be in the lineup already, it will attempt to shift that backup to the injured starter's position and play the backup's backup. To illustrate:

Sample depth chart
2B: Chase Utley (backup: Freddy Sanchez)
SS: Freddy Sanchez (backup: Bill Hall)

At the start of a game, if Utley were unavailable to play, the computer manager would try to insert his first backup, Sanchez, into the starting lineup at 2B. Since Sanchez is normally the starting SS, the computer would play his backup, Hall, at SS, so that Sanchez can slide over to play 2B.

At present, although the system is able to perform multiple, separate shifts in the same lineup, it can only handle one level of a given shift. In other words, using the above example, if Hall happened to also be in the starting lineup already (e.g. in CF), instead of moving Hall to SS, it would pull someone from the bench to replace Sanchez.

Also, the backup system will NOT move the starting DH to another position even if he is the listed backup. The game will then take the next available backup or another player from the bench. For example:

Sample depth chart
1B: Paul Konerko (backup 1: Lance Berkman) (backup 2: Miguel Cairo)
DH: Lance Berkman

If Konerko is injured, the computer manager will keep Berkman in the DH spot in the lineup and skip him when choosing a new first baseman, which will be Cairo. If I wanted Berkman to start at 1B I would need to move him out of the DH role and select another player as the starting DH.

Lastly, please note that this system applies only to the beginning of a game and does not affect in-game substitutions.

Now the lineup itself. When an injury occurs to the bottom part of the order, it does not totally rearrange it. The new player just slots in where the computer manager felt he belonged. However when an injury occurs to the top half of the order, it needs to rearrange in order to avoid putting poor backups at the top of the order. In this case the computer manager runs through a number of different lineup options and internally selects the one it calculates to be the most productive, based on card value and handedness matchup with the pitcher. The difference in runs scored is probably minute between the various lineups, but the computer goes with the one it selects it has the most.

The Mystery Player Sets are a little different. First, if the usual Lineup Depth Chart logic cannot determine a specific player to start at a given position, OR the position is left blank in your lineup preferences, the game engine will choose a substitution from the bench based on highest salary.

However, assuming the game engine will find a backup, it will plug them in to the lineup directly into the same spot in the order the injured player had. The only time the game will not do this is if the game engine could not find a healthy backup. In that case the engine will first take all healthy starters in your lineup preferences, plus defensive positions where the usual Lineup Depth Chart logic found intended backups for any injured starters, and push them to the top of the lineup, preserving their relative order. Then, for any defensive positions in the lineup that the game engine had to choose a substitution based on salary, the game engine will place them behind the first group of players, in the following specific position order:

CF, 2B, DH (if any), 1B, RF, 3B, LF, C, SS, P (if any)

Examples:
If you leave your lineup completely blank, the game engine will select a full lineup with the highest combined salary, and order them exactly as above: CF, 2B, DH (if any), etc.

If you have a full lineup set, but your 1B (batting 5th) is injured, but your listed backup at 1B is healthy, the backup will start at 1B and bat in the same slot in the lineup: 5th (as normal).

If you have a full lineup set, but your 1B, and all his Lineup Depth Chart backups, are injured, the game engine will choose a 1B from your bench based on salary, and put him last in the lineup (in front of the Pitcher, if applicable).

You set your lineup to be 3. Mays (CF), 6. Mathews (3B), 8. McCovey (1B), and all other slots/positions blank. Mathews is injured for the game, but you have Sal Bando listed as your first backup 3B. In this case, the game engine would move Mays (CF), Bando (3B), McCovey (1B) to 1-2-3, and then the rest of the lineup behind them will be 2B, DH (if any), RF, LF, C, SS, P (if any).

That's all I have for this week. As always, if anyone has any questions please let us know at 365support@strat-o-matic.com. Talk to everyone next Thursday!

-John

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